Star Wars Zero Company: release date, platforms, classes, talents and everything we know

28 August 2026, 02:15 UTC
Star Wars Zero Company: release date, platforms, classes, talents and everything we know

Star Wars Zero Company is a tactical strategy game set during the Clone Wars era of the Star Wars universe. The game casts players as Hawks, a leader of a band of misfit operators, and was released globally on 27 August 2026, with some territories gaining access on 28 August due to timezone differences. The game is available on PlayStation 5, Windows PC, and Xbox Series X, and was developed by Bit Reactor.

Release date and platforms

Star Wars Zero Company launched on 27 August 2026 across most regions. The release times were set at 8 am PDT for the west coast of North America, 11 am EDT for the east coast, 4 pm BST for the UK, and 5 pm CEST for western Europe. Australia and New Zealand saw the game unlock on 28 August at 1 am AEDT and 3 am NZDT respectively. The game is available on PlayStation 5, Windows PC, and Xbox Series X. Preloading was available ahead of launch, with the game size reported at 34GB.

Gameplay overview

The game is a turn-based tactics title that has been described as "Star Wars meets XCOM." Players command a squad of operators, each with a class specialization that governs their active skills and passive bonuses. The core gameplay involves managing a team of misfit characters, and the group has been praised as "fruitful ground for character-driven storytelling" that made one critic feel interested in Star Wars characters again for the first time in a long while.

Class specializations

There are multiple class specializations available in Star Wars Zero Company. The Scoundrel specialization focuses on making enemies vulnerable for guaranteed critical hits, penetrating defenses, and increasing assist damage. The Scout provides essential support by marking foes to improve ranged attack accuracy, reducing incoming damage, and using a combat recon ability that scans an area and grants one advantage point for every enemy found within it. The Heavy acts as a tank, with a passive that increases health, an active skill that taunts enemies in an area and boosts defense, and an Unstoppable skill that grants retaliation stacks, allowing the Heavy to counterattack when hit. Other specializations include the Gunslinger, Medic, Sharpshooter, Soldier, and Assault.

Talents and respec system

Recruitable operators in Zero Company have both a class and a talent. There are ten talents available: The Bigger They Are… (bonus damage to elite and boss enemies), Anticipation (evasion stacks), Cold-Blooded (critical hit stacks), Taunt (taunts an enemy and reduces their damage), A Life of Labor (bonus health, defense, and melee damage), Thievery (bonus credits from combat missions), and Sabotage (detonate explosive objects on the battlefield). Each talent has three levels of improvement.

Players can respec both class specialization and talents freely once they reach Cycle 3, which occurs very early in the game. To change class, players interact with the Personnel console by the map table, navigate to the Focus Tree tab, and select Change Specialization. There is no cost to changing class, and all Focus Points are refunded, allowing a complete respec. The only exception is that Focus Points spent on a story character's talent at the top of the tree are not refunded. Recruitable operators can have their talents changed in the same menu, meaning it is better to recruit operators based on character preference rather than their initial talent or specialization.

Best starting class

The Scoundrel is recommended as the best starting class because its kit synergises with the protagonist Hawk's Fearless Leader talent, which increases assist damage for the whole squad. Assists are free attacks that also generate advantage. The first three companions players meet are a Scoundrel (Kabb), a Soldier (Trick), and an Assault (Jae). Alternative starting specializations include Gunslinger, Heavy, Scout, Sharpshooter, and Medic. The Medic and Scout are not recommended early on, as Medic is considered overkill for early encounters and Scout is focused on farming advantage, which is not necessary in the initial missions. The Gunslinger is highlighted as a strong early pick for its ability to hit and finish off multiple enemies.

Pre-order bonuses

Pre-ordering Star Wars Zero Company rewarded players with the Crystalline Astromech cosmetic pack, which unlocks new visuals for in-game bots. The deluxe edition included additional packs: the Grand Army of the Republic cosmetic pack (ARC trooper armor, 100th clone company armor, and Republic Officer uniform), the Shadow Collective cosmetic pack (Crimson Dawn, Pyke Syndicate, Deathwatch, Black Sun syndicate, Hutt Cartel, and customizable Pyke helmets), and exclusive painted weapon themes (100th Clone Company, Black Sun Syndicate Enforcer, Bespin Security, Separatist Warrior, and Kafrene Informant).

What is still unknown

No official information has been confirmed about post-launch content plans, downloadable content, or expansions. The game's price point across different platforms and editions has not been detailed in the available sources. The specific number of playable missions or the total length of the campaign has not been disclosed. Details about multiplayer or cooperative modes, if any exist, are absent from the source reports. The full list of recruitable characters beyond the initial companions (Kabb, Trick, Jae) and Hawk has not been provided. System requirements for platforms other than the Steam page reference have not been elaborated upon.