Star Wars Zero Company guide: 53 achievements, mission difficulty tiers and a key choice

Star Wars Zero Company guide: 53 achievements, mission difficulty tiers and a key choice

Star Wars Zero Company, the tactical strategy game set during the final days of the Clone Wars, asks players to run a crew of mercenaries and scoundrels while dismantling a dangerous cult. Between relationship management, operator upgrades and combat missions, completionists face a substantial grind: the game ships with 53 achievements and trophies, many of which demand multiple playthroughs.

Recent guides have broken down the full achievement list, mission difficulty ratings and one of the more consequential dialogue choices, giving players a clearer picture of what the game expects of them.

Fifty-three achievements and the long road to platinum

The full achievement list spans story milestones, combat actions, customisation tasks and relationship goals. A significant chunk of the trophies are tied directly to the main quest, unlocking as you complete specific missions such as 'Eavesdropping', 'Dark Waters', 'Smugglers' Den', 'Casualties of War', 'Enemy Intelligence' and 'Behind Enemy Lines'. Later story beats — 'Stillwatch', 'Deep Cover', 'Unfinished Business' and 'The Infinite Coil' — also award achievements simply for progressing the narrative.

Outside the unmissable story trophies, several require deliberate effort. 'Dress Code' asks you to customise any member of Zero Company; once you have access to the Den, head to the customisation area beside the holotable, change an outfit or appearance and save. 'Your Focus Determines Your Reality' requires spending a Focus Point, earned after a few missions, on an operator skill at the Personal table. 'Signature Flair' unlocks after customising a weapon.

The real time sink, however, is relationship-based. Maxing out bonds with every named operator is required for full completion, and doing so on a single playthrough takes careful planning. On top of that, the game expects you to finish it on multiple difficulty settings, which all but guarantees several runs before the final achievement pops.

Mission difficulty levels explained

When picking assignments from the Holotable, each mission is tagged with one of three labels: Risky, Dangerous or Extreme. These are colour-coded but not especially descriptive on their own, so a recent guide has laid out exactly what each tier means.

Risky missions correspond to an easy challenge, Dangerous to medium, and Extreme to hard. Crucially, these labels sit on top of the campaign difficulty selected at the start of the game. A Risky mission on a hard campaign setting is still a respectable test, so the tier names only give a relative sense of what to expect within your chosen playthrough.

Newer players are advised to start with Risky and Dangerous missions before attempting anything Extreme, as jumping straight into the hardest tier can lead to a brutal outcome for your squad. The game’s difficulty curve rewards gradual escalation, and learning how each challenge level feels in practice matters more than the labels themselves.

The Friend of a Friend choice

One early operation, 'Friend of a Friend', presents a three-way choice between plants: Nysillin, Marcan Herb and Brula Fruit. Each option leads down a different path, and the decision affects how the mission unfolds. Guides note that the choice is worth considering carefully, as the plant you select influences the outcome of the operation and potentially your standing with certain characters.

As with the difficulty tiers, the game does not spell out the consequences of each pick in advance. Players who want a specific result from 'Friend of a Friend' should weigh the options before committing, since the choice is not easily undone.

What to know before starting

For anyone planning to chase the full 53-achievement set, the key takeaways are straightforward: expect multiple playthroughs, budget time for relationship grinding and do not neglect the customisation and skill-based trophies alongside the story missions. The mission difficulty labels are a useful shorthand once you understand they scale with your campaign setting, and the 'Friend of a Friend' decision rewards a moment of thought before you click.

Star Wars Zero Company does not hold your hand through its trophy list, but with the mission structure and achievement requirements now mapped out, the path to 100 percent completion is at least a visible one.